Connect with us

Hi, what are you looking for?

GAMING

Comscore sees notable rise in desktop and console gaming

While time spent overall with mobile games has risen in recent years, mobile gaming engagement levels remained relatively flat during the compared time periods, likely due to consumers spending less time on-the-go during shelter-in-place orders.

As people continue to seek entertainment while complying with pandemic public health safety measures, new research from Comscore, a partner for planning, transacting, and evaluating media across platforms, shows gaming audiences are engaging more through desktop and console platforms than other platforms.

In the PC gaming category, average aggregate daily unique visitors (UVs) rose by 14% and average engaged duration (total time spent with the desktop game in the foreground) increased by 17% when comparing post shelter-in-place engagement metrics from March 9 – April 19, 2020 to the benchmark weeks of Jan. 27 – March 8, 2020. Console games also saw notable increases: +19% in average households per week engaging with top games, and +6% in average active days, which is the number of unique days a console is used per week.

While time spent overall with mobile games has risen in recent years, mobile gaming engagement levels remained relatively flat during the compared time periods, likely due to consumers spending less time on-the-go during shelter-in-place orders.

Looking at individual PC games that showed the most increases in engagement, “Call of Duty: Modern Warfare” and “Hearthstone” saw massive increases in engagement levels, likely due to recent new game or expansion releases. “Sandbox” style games, such as “Terraria” and “Minecraft”, which do not have set narratives or plots but rather allow players to be creative in a customizable world, also saw dramatic boosts in overall engagement, suggesting that as consumers have had more time at home (and time available to play games), these more open-ended games have become a significant outlet for gamers.

Other top games with increased engagement included perennial top multiplayer online battle arena (MOBA) games “Dota 2” and “League of Legends,” as well as massively multiplayer online role-playing games (MMORPG) “World of Warcraft,” first-person shooters “Counter-Strike: Global Offensive” and “Overwatch,” and battle royale standard-bearer “Fortnite.”

Advertisement. Scroll to continue reading.
Advertisement
Advertisement
Advertisement

Like Us On Facebook

You May Also Like

HEADLINES

During the association’s first General Membership Meeting at The Atrium at Enderun in Taguig, DMAP President Miko David shared that billboard ads (+30.8%) and...

GAMING

"Magic Squad" is a hybrid Web3 game that combines role-playing game (RPG) progression with roguelike mechanics. Developed by NEOSTELLAGAMES, the title was onboarded to...

COMPUTERS

Powered by AMD platforms and built with GIGABYTE's advanced technology, this collaboration delivers fast, smooth performance for gaming and creation, as well as steady stability for PC builds.

GAMING

Developed by King, the makers of Candy Crush, today marks a significant moment with the launch of Crushable, delivering Candy Crush's signature fun in the...

HEADLINES

In 2025 Sportradar monitored more than 1,000,000 events across 70 sports worldwide, identifying 1,116 suspicious matches, representing a 1% decrease from 2024. With more than...

GAMING

Philippine teams came out swinging throughout the LAN in South Asia. Xipto Esports, led by former Team Secret stalwart Emmanuel ‘Emman’ Morales, was key...

GAMING

For years, reliability lived in the background. It was assumed, until it failed. Now it sits much closer to the surface. Not as a...

GAMING

The life-changing prize pool reinforces EWC as the defining event on the global esports calendar built to reward players and Clubs at the highest...

Advertisement