Connect with us

Hi, what are you looking for?

GAMING

Anime market predicted to grow to $52,996.6 M by 2032 – Future Market Insights, Inc.

The increasing usage of cutting-edge technologies such as blockchain and Artificial Intelligence (AI) in anime games to improve the overall gaming experience bodes well for the expansion of the anime market size.

Photo by Senad Palic from Unsplash.com

The global anime market is expected to be worth US$ 25,624 million in 2022 and US$ 52,996.6 million by 2032, with a 7.5 percent CAGR from 2022 to 2032.

Increasing OTT platform preference for viewing entertainment content is expected to be a key driver driving demand for anime content throughout the forecast period. The increasing number of anime production companies and film artists also adds to the expansion of the anime market share.

Recent trends in the anime market that are driving the sales of anime content include advancements in computer animation techniques. Anime creators have reduced production costs by utilising developing technologies. The number of production businesses active in the global anime market has increased dramatically, creating numerous market growth opportunities.

The increasing propensity of millennials to watch anime content, as well as the rise in disposable incomes in emerging economies, have created opportunities for growth in the anime market.

As a result of the rapid expansion of distribution channels such as Crunchyroll, Daisuki, Netflix, and Amazon, among others, the anime market has gained a stunning number of new consumers. The availability of live entertainment and internet streaming of such content has resulted in a surge in popularity of anime.

Advertisement. Scroll to continue reading.

Furthermore, the increasing usage of cutting-edge technologies such as blockchain and Artificial Intelligence (AI) in anime games to improve the overall gaming experience bodes well for the expansion of the anime market size.

Anime entertainment is becoming increasingly popular all around the world. Some of the most popular anime series are Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z. Anime comics, also known as manga, are growing in popularity among anime fans all around the world.

Key Takeaways from Market Study

  • Between 2022 and 2032, the live entertainment segment is predicted to lead the anime market with a share of 8,366.3 Mn and rise at a CAGR of 9%.
  • Furthermore, merchandising accounted for more than 29 percent of worldwide revenue in 2021 and is likely to expand in the anime industry throughout the forecast period.
  • The online distribution category is likely to grow at the fastest CAGR throughout the forecast period. Rising sales of anime material via application games and internet streaming platforms, particularly in overseas markets, are expected to fuel segment growth.
  • In 2021, Japan has the largest market share of more than 43.0 percent and is expected to maintain its dominance throughout the projected period. Japan is renowned as a hotspot for animation studios. In Japan, there are roughly 622 animation studios, with over 542 in Tokyo alone.
  • The Middle East and Africa (MEA) regional market is predicted to grow at a CAGR of 9.4% from 2022 to 2032, owing to the region’s growing fan base for anime content.

“The rising popularity of anime content is expected to propel the anime market forward over the forecast period. The development of anime games, as well as the growing demand for online anime content distribution, which accounts for a significant portion of anime sales, are expected to drive anime market growth,” stated Future Market Insights Analyst.

Competitive Landscape

The presence of multiple players in the anime market makes it more competitive. The number of item distributors and manufacturers in the anime sector has grown dramatically in recent years. As merchandising and licensing items became more competitive, the value chain in the global anime market expanded.

Advertisement. Scroll to continue reading.

The growing number of creative content owners licensing their anime productions and gaming characters to a small number of distributors and manufacturers is driving up revenue in the merchandising and licensing market.

The following companies are among the major players in the global anime market: Production I.G, Inc., Madhouse Inc., Kyoto Animation Co., Ltd., Toei Animation Co., Ltd., and Bones Inc.

Recent Developments in Anime Market:

  • Netflix partnered with six Japanese anime developers, including Shin Kibayashi, Otsuichi, Mari Yamazaki, CLAMP, Yasuo Ohtagaki, and Tow Ubukata, to deliver original anime content in February 2020.
  • Masterpiece Studio, a developer of 3-dimensional creative and animation software platforms, has announced the release of a free edition of Masterpiece Studio Pro in November 2021. The advanced platform would offer artists and independent producers a full VR creative suite for deploying 3-dimensional products and characters for animations, games, and metaverse.
  • In March 2022, Kinetix, a deep technology firm, partnered with Adobe, the pioneer of 3D Animation, to make 3D Animation Aided by Artificial Intelligence (AI) broadly available to creators.
Advertisement
Advertisement
Advertisement

Like Us On Facebook

You May Also Like

HEADLINES

The need for resilience is becoming more urgent as Philippine enterprises modernize across sectors such as banking, healthcare, retail, business process outsourcing, government, and...

HEADLINES

Maya has already integrated National ID eVerify, the Philippine Statistics Authority’s identity-verification service, into its onboarding process. Since early this year, eligible customers have been...

HEADLINES

The new architecture is designed to scale into the modular, shared, and ultra-cold system required to link hundreds of quantum chips into a more...

HEADLINES

MCWD will use Cisco’s networking and industrial edge technologies to reduce non-revenue water (NRW) – treated water that is lost before it reaches the...

HEADLINES

IBM expects its scalable cryogenic modules to help speed its pace of innovation. For example, three essential components of IBM Quantum System Two’s environment...

HEADLINES

As more Filipino households look for dependable internet for work, school, entertainment, and daily connectivity, Globe AT HOME is continuing to invest in the...

HEADLINES

The Presidential Task Force on Media Security (PTFOMS), in partnership with the European Union, International Media Support (IMS), PLDT, and Smart equipped more than...

HEADLINES

Set for September 7–11, 2026 in Clark, the competition will bring together Filipino talent in Technical-Vocational Education and Training (TVET), allowing them to showcase...

Advertisement